| Micarelli’s
game is
serious
business
Senior project becomes
award-winning board game
s the Fall 2000 semester
wound down, senior art major
Paul Micarelli ’01 was busy
working on his senior project—all aspects of an original board
game including design, marketing
and advertising. Four years
after carving stone pieces with
a handsaw in an empty Westby
Hall art studio, his senior project
is an award-winning massmarket
product.
“My professor pushed me
to take the project further and
see it through to a finished
piece to display at the senior
show,” said Micarelli who, with
that encouragement, decided
to take the project even further. “I spent a lot of my free time in
the basement of that house on
Victoria Street sanding down
soapstone. The seven guys I
lived with would look at me like
I was crazy.”
Crazy or not, his efforts
paid off. Micarelli, 28, is the
creator of Da Vinci’s Challenge,
a board game that has won 10
major awards in the toy and
game industry over the past
year including the Oppenheim
Toy Portfolio 2006 Gold and
Platinum Seals of Excellence
as one of the best toys of the
year. The Platinum honor is
viewed as the most prestigious
award in the toy industry. The
game, which first hit store
shelves in April 2005, became
one of five winners of the 2005
American MENSA Mind Games
MENSA Select Award out of 51
games tested.
The game board features
the Flower of Life, a symbol of
overlapping circles that was
considered a spiritual mandala
in ancient times. Leonardo Da
Vinci studied the Flower of Life
to help him understand proportions
and geometry for use in
practical applications, thus
the connection and the name
for the game. The object is to
build different patterns (ranging
from a triangle to an hourglass)
with the 144 oval- or
circle-shaped game pieces.
Da Vinci’s Challenge was on
display at the American International
Toy Fair 2006 in New
York City along with two new
offerings—Da Vinci’s Challenge
Mancala and a Da Vinci’s Challenge
Card Game licensed by
Briarpatch.
Micarelli continues to work
his “9-to-5 job” as a graphic
designer at Gecko Graphics
in Williamstown. There, he designs
toy and game packaging,
stationery, folders and other
projects. Gecko’s owners, Alan
and Alice Gorney, hired Micarelli
after being tipped off
by a sculptor who had seen his
work at the senior art show in
Wilson Hall. Briarpatch was
one of Gecko’s clients and became
interested in the game.“When I came to Rowan,
designing games was the last
thing on my mind,” said Micarelli.
“I was accepted into
the first class of the College of Engineering. Three semesters
in, we were heavy into math
and science and I made the
switch to graphic design. Like
most college students, I didn’t
know what I wanted to do with
my life.
“I look back, though, and I’m
fortunate I went to Rowan and
had that time in the College of
engineering. I was able to work
on that side of my brain. I have
the science and logic aspects,
but then in graphic design I got
the art and creativity. It made
me a better problem solver and
I feel I have more tools under
my belt in both a professional
and creative aspect.”
—Mike Shute ’93
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